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The ‘What Others Are Doing’ Trap
- SparrowOS 14y agoGod said 640x480 way back in 2004. I promised. It's written in stone. It is good. I can explain -- uniformity for all software and because drivers for GPUs are impossible, so not enough CPU power for 3D graphics at 60Hz without GPU. I took advantage of my situation and dug-in. I do multicore graphics -- impossible with GPU and I do hardcoded color names cause only 16 and I do stuff like graphicAPI symmetry feature and panning and zooming, probably difficult if I used GPU. You can define a line of symmetry and all graphics are drawn with or without mirror image. In my "struggles" song, hand is done symmetrically. In RAWHIDE, cows and horses can be flipped in direction. In BIGGUNS the barrel can be flipped from side to side. In WARGAME the soldiers can be made facing one way or the other. Other places too.
- tlarkworthy 14y agoYeah, coz the UI in Blender really worked out well. </sarcasm> Ignoring the established ways users interact with things is is great way to make software unusable, or very difficult to use. People need to be able to transfer their existing knowledge to a new product, thus, you need to know what their existing contextual knowledge is. So you NEED TO DO THE RESEARCH FIRST BEFORE YOU BUILD SOMETHING!!!!!