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I don't see why the goal of a decomp needs to be "learning how to decomp"--although I guarantee you that working on one, even AI-assisted, will teach you those
by StilesCrisis 5d ago
I don't see why the goal of a decomp needs to be "learning how to decomp"--although I guarantee you that working on one, even AI-assisted, will teach you those skills.
Personally, I think it's fascinating to see how the industry greats actually made the magic happen. Everyone talks about the endless fine-tuning of controls that Miyamoto asked for in SM64: now we get to see what that actually looks like! Or maybe the game had a hidden secret debug menu that no one's ever seen in 20 years, or an unfinished character is hiding in the code.
Maybe my perspective is different because I've worked on games for most of my career, so seeing how _other_ teams solved the hard challenges is exciting for me.