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Yeah it seems very clear that the cheapest artstyle of the future will be whatever AI can output with minimal human editing or involvement. And some studios wil
by hmry 11d ago
Yeah it seems very clear that the cheapest artstyle of the future will be whatever AI can output with minimal human editing or involvement. And some studios will go that route.
Although I don't see AI in game art becoming accepted by the wider public any time soon, and definitely not by the indie crowd.
I've also been thinking about this for animation. I foresee cheap limited animation (sliding layers, only mouth moving, etc) being replaced by incoherent un-/barely edited AI output instead.
- p-e-w 11d ago> And some studios will go that route. All of them will. It can save nearly 100% of costs for art production. Nobody can afford not to use it, unless they aren’t developing the game to make a profit. > Although I don't see AI in game art becoming accepted by the wider public any time soon It’s already being used everywhere without “the wider public” even noticing. Same in professional film and TV productions. It doesn’t look AI generated because they don’t just run Stable Diffusion and call it a day, but the reductions in labor costs are still immense even with the post-processing that’s currently still required to match AAA quality.
- ktallett 11d ago> All of them will. It can save nearly 100% of costs for art production. Nobody can afford not to use it, unless they aren’t developing the game to make a profit. This is not correct. Your profit doesn't have to be relative to what another company makes. It would only be affected if games passed the savings on to the customers. You make more profit if you do use it potentially but it doesn't mean you don't make profit if you choose to go the traditional route.
- spankibalt 11d ago> All of them will. [...] It’s already being used everywhere without “the wider public” even noticing. Doesn't your lot ever get tired of the intellectually lazy, rubbish absolutisms you peddle? Same goes for the projections; just because you slop it, doesn't mean everyone will.
- RugnirViking 10d ago> Nobody can afford not to use it The games market has a massive oversupply. It's not enough to just "make a game", you have to make a good one. That is to say, better than all the other things your audience could be playing. Cheaping out is literally not an option. You can cheap out in one area to spend more effort in another area, but you can't just say "this is cheaper therefore it will be the default" because the default isn't good enough. Most games fail
- galangalalgol 10d agoI don't agree that the cheaper option is less good. I can admit that ai often (but not always) writes code with more attention to detail than I do, and much faster. Diffusion by itself does not produce human tier graphics (usually), but in combination with llms and heuristics it can do some things better than humans. When wielded by a graphic artist who could do it by hand with mixed media much less digitally, the amount of top tier art that can be produced is increased. Less expensive art doesn't have to mean worse art, it can mean equally good art, just note of it, art everywhere.