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I thought the Macbook Pro LCDs were bright enough, high-res-enough, and fast enough to make a very accurate CRT simulation. Here it is: https://github.com/barag
by etaioinshrdlu 14d ago
I thought the Macbook Pro LCDs were bright enough, high-res-enough, and fast enough to make a very accurate CRT simulation. Here it is: https://github.com/baragona/crt-xdr https://github.com/baragona/crt-xdr
It looks so much like a CRT to me. It looks like pressing your face up to a TV to see the individual phosphors. Try setting "signal" to dropped image and viewing some images. It looks like an old TV.
Bottom line, whatever you think a CRT is doing, you can probably simulate it quite accurately.
- layer8 14d agoYou can’t simulate the motion clarity of CRTs (yet).
- Measter 14d agoYou don't want to simulate the god-awful flicker my CRT has at 60Hz.
- PowerElectronix 14d agoYou can increase the refresh rate until it goes away. I don't think anyone notices flicker at 80Hz or so.
- mrob 14d agoYou do want to simulate it, because it's the only way to preserve the original motion quality of games designed around a fixed 60 fps frame rate without changing the gameplay or adding latency.
- sublinear 14d agoThe hysteresis of the phosphor makes this a non-issue in reality. 60Hz looks great on a CRT when the input is a game console or VCR from the era. Maybe you mean screen tearing, bad deinterlacing, etc. caused by software running on a PC?
- anthk 14d agoMy CRT did 1024x768@85 just fine.
- layer8 14d agoThe flicker is fine, especially with 240p and 480p.
- smusamashah 14d agoRepo should have at least a few screenshots