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Replay files are streams of the orders given by players. They generally can't do anything which would be impossible in game.
by duskwuff 6d ago
Replay files are streams of the orders given by players. They generally can't do anything which would be impossible in game.
- 3eb7988a1663 6d agoI suppose that makes sense for a deterministic engine. That way you have an ordered steam of actions with only one way to execute them. I was wondering how you could possibly sync up something like a Carrier that has multiple fighters.
- duskwuff 6d ago> I was wondering how you could possibly sync up something like a Carrier that has multiple fighters. Same way as everything else - you play out the simulation and see what happens. The behavior of the interceptors is as deterministic as any other unit. (They just happen to not be directly commandable by their owner.)
- 3eb7988a1663 6d agoNo, I get that. The pondering was before I knew it was a recording of actions. Once you know that, it is a fully self-contained box with external nudges from the players which get inserted into the simulation.