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There is more than one thing to enjoy about anything and yes, someone may enjoy aspects you aren’t even aware of even if they don’t enjoy the aspect you think o
by cgriswald 13d ago
There is more than one thing to enjoy about anything and yes, someone may enjoy aspects you aren’t even aware of even if they don’t enjoy the aspect you think of as the core aspect.
You brought up the subject of food, but not everyone even agrees that taste is the most important element. For some it’s the social aspect of the meal. For some it’s the nutritional value. Some may only tolerate the taste of something but enjoy the texture or the warm feeling in their belly. People can also eat things they don’t enjoy but be glad they did for the experience of just trying that thing.
It isn’t outrageous that you don’t understand it. It does imply that you’re blind to all the other aspects of games that bring people enjoyment. You personally would probably be better off not trying to defend this and instead trying to understand the views others have. You could just ask the poster what he does care about in games.
- noodletheworld 13d ago> It does imply that you’re blind to all the other aspects of games that bring people enjoyment. Like what? I’m not making a sweeping generalisation here about how people play games. We’re talking about chrono cross. For a story driven JRPG like CT / CC specifically, if you don’t care about the characters or story, there is no reason to achieve any goal in the game. I’m not so proud I can’t admit to being wrong; but in a JRPG there is no game without the character driven story. If you imagine replacing Kid and Serge with cardboard cutouts labeled A-san and B-san, what are you enjoying about the game?
- cgriswald 13d agoI can’t speak for the poster and I haven’t played that game, but I’ve played other JRPGs. Here’s a list of some of the things I can enjoy in a game, JRPG or otherwise, that aren’t necessarily story or character related: technical details/neat hacks, novelty, atmosphere, gameplay/battle/magic/weaponsystems, exploration, finding secrets/special items, level design, enemy and boss design and fights, cinematography (framing, contrast, …), immersion, design elements, collecting things, trying to break the game, talking about the game with others, connection and comparison with other games and media, translation, acting, my mental reaction (turning my brain off/lighting it up) …