3 ms·
Game developers cheat like there's no tomorrow, though. In the videogame 3D graphics space, the old mantra was, "if it looks right, it's right". That barrel yo
by TeMPOraL 6d ago
Game developers cheat like there's no tomorrow, though. In the videogame 3D graphics space, the old mantra was, "if it looks right, it's right".
That barrel you shoot, is really half a barrel when you're up close, a flat rectangle when you're far, a point-with-mass + a vector for purposes of physics, and not even there for purposes of AI because pathfinding uses a precomputed graph of nodes that's carefully aligned with the map so you don't notice the enemies can noclip through everything other than floors and walls. Etc.
And yes, many games would have scripted enemies or other events come out at you so you don't linger in particular areas too long, lest you spot some of the shortcuts they made.
I grew up wanting to make games, spent my teenage years in hobbyist gamedev communities, and to date, this remains to me the most enjoyable and pure form of exercising software development skills.