4 ms·
If you still like video games and are a bit of a masochist you might try playing Noita sometime, a lot of the late game is basically built around this type of l
by anon_cow1111 11d ago
If you still like video games and are a bit of a masochist you might try playing Noita sometime, a lot of the late game is basically built around this type of logic.
For example there's a wizard-type enemy that temporarily debuffs your max health by 50%, and the effect can stack if you get hit more than once. But what happens if you pick up a permanent health boost item while the debuff spell is on you? You gain the normal health boost, then it multiplies itself when the wizard's spell expires; you can can go from 100 to several thousand HP in seconds and there's basically no limit.
In any other game this would be considered a bug and patched out in the next update. NOT NOITA, motherfucker. You're almost required to do things like this for a lot of the end-game optional content.
- Filligree 11d agoThe programmer adjusted the way it works to make it slightly less OP. Just so we could all be sure the bug was now a feature.
- anon_cow1111 11d agoAh I haven't played in a long time, though it's good to see there's still some active updates
- angled 11d agoSimilar to the WoW diamond flask set: https://www.wowhead.com/classic/item=20130/diamond-flask#comments https://www.wowhead.com/classic/item=20130/diamond-flask#com...
- somat 11d agoNoita is mad, in the best sort of way. So it is this very hard amalgamation of rogue and powder toy that controls like terreria, Very hard, With none of that silly meta progression nonsense you find in most roguelikes, But you push through, get good and beat it. Guess what? That was at most 10% of the game(probably closer to 1%), the other 90% is deliberately obtuse, hidden and optional. What sort of madmen make 90% of their game a easter egg?