3 ms·
At high levels of play Zerg is generally considered significantly stronger than the other races. So I generally will assume AI will tend to pick Zerg
by tekla 7d ago
At high levels of play Zerg is generally considered significantly stronger than the other races. So I generally will assume AI will tend to pick Zerg
- xmcp123 7d agoUnless you Protoss and mind control the Zerg, and then are Zerg+Protoss.
- duskwuff 6d agoThis is not a viable strategy in competitive play. It's a huge resource/time investment with a dubious payoff. If you could win as Protoss by building Dark Archons, raiding your Zerg opponent's base to capture a worker, building a bunch of Zerg production and tech buildings, and attacking with a combined army... you most likely outclass your opponent, and could have won much faster using a more conventional strategy.
- xmcp123 6d agoTo be fair I’m recalling 2v2 NR20 games from an era where I played talking to my childhood friend on a landline. So there was enough time. The big risk was that the map would max before you could fully develop the Zerg side.
- duskwuff 6d agoWhat you're describing is a casual game, not competitive play. And, of course, all bets are off if you're playing with additional rules like "no rush" which remove the element of tempo from the game.
- rrr_oh_man 6d agoI only played the StarCraft demo two decades ago. Why is that so? Rushing?
- faeyanpiraat 6d agoDefilers
- dmichulke 6d agoProduction speed scaling due to hatches. If you want 6 carriers at the same time, build 6 starports. If you want 6 ultralisks or 6 mutas at the same time, build 2 hatches (which you already have) One consequence of this is that changing army composition as Z is very easy.
- iammjm 6d agoStrong and unpredictable early game, solid middle game, strongest late game. It also has some of the best units in the game: zerglings, mutalisks, defilers. Especially defilers, they are arguably the strongest spellcasters in the game