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A ton of conversations about the game must be in the training set. I wonder, is there any way just from watching how they play, of telling if they tend to pick
by bee_rider 14d ago
A ton of conversations about the game must be in the training set. I wonder, is there any way just from watching how they play, of telling if they tend to pick strategies that people complain or meme about online?
- stackghost 14d agoI wonder if there is a library to decipher brood war replay files. Perhaps an agent could learn by watching.
- frutiger 14d agoI haven’t checked for SC:BW but Blizzard has official parsers/replayers for SC2 on GitHub.
- benswerd 14d agoNot hard to build. I was shocked at how fast/easy this was to pull together.
- duskwuff 13d agoYes, e.g. https://github.com/gulshngill/bwrepanalysis https://github.com/gulshngill/bwrepanalysis. But I doubt an agent would learn much from them without a lot of additional processing - the replay files are little more than a stream of the orders given during the match (e.g. "at tick 17, player 1 ordered unit 234 to attack-move to 56,78"). They're difficult to make sense of without a lot of additional context, like the map layout, the location and status of other units, what parts of all that are actually visible to each player, etc.
- tekla 14d agoAt high levels of play Zerg is generally considered significantly stronger than the other races. So I generally will assume AI will tend to pick Zerg
- xmcp123 14d agoUnless you Protoss and mind control the Zerg, and then are Zerg+Protoss.
- duskwuff 13d agoThis is not a viable strategy in competitive play. It's a huge resource/time investment with a dubious payoff. If you could win as Protoss by building Dark Archons, raiding your Zerg opponent's base to capture a worker, building a bunch of Zerg production and tech buildings, and attacking with a combined army... you most likely outclass your opponent, and could have won much faster using a more conventional strategy.
- xmcp123 13d agoTo be fair I’m recalling 2v2 NR20 games from an era where I played talking to my childhood friend on a landline. So there was enough time. The big risk was that the map would max before you could fully develop the Zerg side.
- duskwuff 13d agoWhat you're describing is a casual game, not competitive play. And, of course, all bets are off if you're playing with additional rules like "no rush" which remove the element of tempo from the game.
- rrr_oh_man 14d agoI only played the StarCraft demo two decades ago. Why is that so? Rushing?
- faeyanpiraat 13d agoDefilers
- dmichulke 13d agoProduction speed scaling due to hatches. If you want 6 carriers at the same time, build 6 starports. If you want 6 ultralisks or 6 mutas at the same time, build 2 hatches (which you already have) One consequence of this is that changing army composition as Z is very easy.