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For the past year I have been studying and building synthetic training data with Houdini, a procedural 3D engine. It unexpectedly opens up ways to partly solve
by stepangalickov 1mo ago
For the past year I have been studying and building synthetic training
data with Houdini, a procedural 3D engine. It unexpectedly opens up
ways to partly solve problems that come up with ordinary synthetic
data generation.
The post describes all the mistakes I made, and the rules I ended up
with for closing the general problems synthetic data has.
I am a solo founder from Nizhny Novgorod. This is my first attempt at
a startup; my background is VFX and advertising.
I would be glad to talk to anyone who has done something similar —
what came out of it for you, what metrics you got, and how you solved
these problems.