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What porting you talking about exactly? Packaging existing binaries? Compiling source code making it more compatible with Wine? In my experience as game develo
by SXX 14d ago
What porting you talking about exactly? Packaging existing binaries? Compiling source code making it more compatible with Wine?
In my experience as game developer and porting C++ code tells such difference usually mean there are something really wrong with syncronization primitives. So 99.99% of the time code does nothing just waiting for something to unlock.
- sgerenser 14d agoYep, I’ve seen issues like this before. Run it in a profiler and you’ll see it only doing useful work like 5% of the time.