2 ms·
I appreciate there will parts of a game that have hand rolled assembly, but even those have problems when x86 move forward. In the near future SIMD instructions
by MiroslavPokorny 8d ago
I appreciate there will parts of a game that have hand rolled assembly, but even those have problems when x86 move forward. In the near future SIMD instructions will double their widths and todays fast code using them will be old.
C# solves this problem by providing rich libs, so Microsoft continues to evolve faster functions, without programmers having to the all do the same work again and again.