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"It's not reasonable to expect thousands of existing games to port to ARM" Realistically it is possible and not actually that difficult. The hardest part would
by lightedman 8d ago
"It's not reasonable to expect thousands of existing games to port to ARM"
Realistically it is possible and not actually that difficult. The hardest part would be ensuring that specific code changes from older x86 code to modern ARM code actually translate over properly and perform as expected. The majority of work done there would have to be in the libraries that were used to build the game. For way older games, like the ones you'd run under DOS, it would be much easier, as most stuff was in ASM and C (you did have the occasional BASIC game or PASCAL game flying around which would likely need a little bit of extra work) so you'd just be doing direct translation of instructions.
- jamesgeck0 8d agoSteam has decades of games. It's highly probably a large percentage of them aren't currently even in a buildable state on Intel anymore.