4 ms·
js/html games are a pain to develop. I can develop a game much faster with , flash yes , flash and i'm going to stick with that. Assets are handled , sounds ar
by camus 14y ago
js/html games are a pain to develop. I can develop a game much faster with , flash yes , flash and i'm going to stick with that.
Assets are handled , sounds are handled and i dont need to test it on 4+ browsers to see if it works. I get a dynamic strong typed langage, a drawing soft and an animation soft , which is all i need to develop complex games.
- Do i care about mobile ? i can release my game as an native iOs app or air packaged app for android, i get exposure through app stores and can use native device capabilites to enhance user experience.
So yep , it's proprietary , but i chose ease of dev , deployement and fast dev cycles over theorical open-ness and awesomeness.
- chrisringrose 14y agoAgreed. The difficulty creating HTML5 apps is the reason they'll never be popular. (Unless this issue is addressed.)
- scott_w 14y agoIt's a matter of tooling. Flash is a mature technology for game development, whereas JavaScript is quite new in that area. However, I firmly believe that things are improving. Adobe are buying companies that build HTML5 and JavaScript tools. Web browser compatibility is an issue; however it remains a development issue. Building separate applications for each platform brings in other issues, such as app store rules and visibility. Granted, this is a trade-off.
- camus 14y ago> Adobe are buying companies that build HTML5 and JavaScript tools. which ones? you're talking about appstore rules but phonegap purpose is for a js app to be deployed like a native app,out of the browser. > visibility : an app on the app store is more visible than any app on a web site on mobile. I have no exemple of any profitable html5 game , on the other hand there are plenty ( machinarium )exemples sucessfull of unity or flash games. Things may be different in 5/10 years , but i code for now and with stable technologies.