3 ms·
The classic HLSL compiler is infamous for being full of bugs (and slow, for that matter) so I wasn't surprised to see it come up here... Fantastic seeing the a
by kg 8d ago
The classic HLSL compiler is infamous for being full of bugs (and slow, for that matter) so I wasn't surprised to see it come up here...
Fantastic seeing the author lay out all the steps involved in getting a renderdoc capture of a browser and what's involved in debugging shader issues in a webpage.
It's interesting that the issue only manifested on the geforce 40xx if it was an fxc issue though... wonder if it's fxc combined with a driver issue and not just one or the other?
- CrociDB 8d agohey! author here. I think I missed the opportunity to mention that, it wasn't only reproducible on the 40xx. it was my first hypothesis, but after I figured out it was a DirectX11 issue, i was able to reproduce on another windows machine with a different configuration. I just didn't have enough windows machines available to begin with. :)