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The problem is the overabundance of text, they can’t let it breathe. Everywhere has to be filled up with bits of hardly-relevant text.
by joegibbs 14d ago
The problem is the overabundance of text, they can’t let it breathe. Everywhere has to be filled up with bits of hardly-relevant text.
- sheepscreek 14d agoLanguage models, amiright?! Text is the blood flowing through their veins. It’s all they care about. As they say, to a hammer, everything is a nail.
- windexh8er 14d agoYou'd think they'd have addressed verbosity in the last couple of quarters since it's burning their inference at rates they seem to care about. But instead they're more focused on their cyber security FUD distribution so they can lock out all competitive angles possible. I can't wait for the American Greed miniseries.
- cryptonector 13d agoIn Spanish there's a wonderful portemanteau of verbal and hemorrhage 'verboragia', that means something like 'they won't shut up'.
- GreenWatermelon 11d agoThey have it in English. It's called "word vomit"
- testycool 14d agoI tell the agent to outline the greebling, which is the when you add extra details that aren't really necessary. Initially it feels like the result will be too empty, but once the greebling is removed it most often looks better
- yellowapple 14d agoHonestly I prefer that over the overabundance of empty space that's been the norm in “modern” web design for more than a decade now.
- berofeev 13d agoI find the models conceptually design the structure, then fill it up with text. This leads to 'fixing' the amount of text areas it needs to fill, so it works to a constraint of having to fill a collection of text areas instead of outputting the message that would otherwise best suit. My way to combat this is to start by refining the words/messages to be put on the canvas before letting the agent try designing something.