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I don't need hardware, but if you've got it, then you could do the work and I could assist you. I don't need access to hardware, but I'd sure like to know that
by primitur 14y ago
I don't need hardware, but if you've got it, then you could do the work and I could assist you. I don't need access to hardware, but I'd sure like to know that MOAI is running smoothly with the Ouya ODK as soon as possible .. ;) (I'm working on a number of MOAI titles that I'd like to ship on Ouya one day..)
The way I see it maybe working is, you could build MOAI from sources, install a test app on the Ouya, and any incompatabilities/problems encountered, we could work out together .. for example, adding hardware game controller support is probably a bit of an issue, but since I know my way around that, I could help you get it implemented, or even just implement it and .. as long as you were willing .. you could test against the real hardware.
Sure, I could just use the ODK. But I'd be a little more motivated to solve any issues if I knew someone who actually had the device in front of them to test with ..
Anyway, just an idea. If you get the interest, let me know and we can get cracking! :)
EDIT: sorry, I assumed you have the hardware already. All of the above goes for anyone who actually does have it - just contact me.
- stevenleeg 14y agoWhy would somebody want to do your company's work for them?
- primitur 14y agoMaybe they'd like to be using MOAI productively as well, and besides that: I'm not "a company" but rather an individual developer who is willing to contribute to the community - of Ouya developers, Ouya users, and MOAI developers. Understood?