12 ms·
I think making these type of games simply becomes an unviable source of income in the current era. I'm sure there's a named concept for this: the idea of the g
by xpct 8d ago
I think making these type of games simply becomes an unviable source of income in the current era.
I'm sure there's a named concept for this: the idea of the game is its selling point, and has to be revealed to consumers to market itself. But the market has low friction (via Steam distribution, and by copies being cheap to make w/ LLMs), so you can't reliably establish your product before masses take over, especially if you don't have reputation built up from previous games.
You have to be bringing in something else for this not to happen, trade secrets not present to the consumer being one such factor.
- mitxela 8d agoYou could patent your game design, if that's possible. This is exactly what patents were created for. But you yourself are probably churning out original (instead of copycat) little games and can't afford to patent all of them.
- Morromist 7d agoI don't belive you can patent gameplay. You can't say "I'm going to patent the idea that you all go around a board buying land and getting cash, if your player moves to someone else's land they have to pay them rent." But you can copyright the artistic aspects of your game, like you can have the copyright to MONOPOLY and trademark the logo. If you could patent gameplay there would be only 1 pong, which is a pretty basic idea. There are probably hundreds of pongs though.
- mitxela 7d agoThere would only be one pong... for five years after the invention of pong. Then it would be free-for-all.