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LLM quants seem to eerily converge to modern/not so modern graphics techniques. You wouldn't think it would apply but it's obvious in hindsight. In fact mining
by avaer 15d ago
LLM quants seem to eerily converge to modern/not so modern graphics techniques. You wouldn't think it would apply but it's obvious in hindsight. In fact mining graphics ideas is probably a good inspiration for efficient LLM architecture.
For example, the Hadamard activation transform used here feels a lot like multiplying
Fourier basis ala DFT; strong parallels to how image codecs work to make the residuals more compressible (especially discrete block codecs like are used in GPU compressed textures).
I thought I was being clever suggesting that you could even abuse texture decode units to efficiently sample compressed LLMs with hardware; turns out Apple foundation models are already doing this [1].
[1] https://arxiv.org/abs/2507.13575 https://arxiv.org/abs/2507.13575