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Does anyone who has one already, want to collaborate on getting MOAI on it? (http://getmoai.com/ http://getmoai.com/) If so, drop me an email and I'll gladly
by primitur 14y ago
Does anyone who has one already, want to collaborate on getting MOAI on it? (http://getmoai.com/ http://getmoai.com/) If so, drop me an email and I'll gladly assist ..
- zrail 14y agoOff topic: are you guys still using proclauch to run your services?
- primitur 14y agoIf you're talking to me, I'm not part of the MOAI team, I'm just an independent developer who wants to contribute to the effort of getting MOAI running smoothly on Ouya .. my offer stands for anyone else is interested.
- shawn-butler 14y agoApart from running benchmarks to get a grasp on the performance characteristics (which I'm sure will leak out in post haste) wouldn't the SDK simply be enough for you to get your framework ported? That release is supposed to be in just a few more days. Why do you need hardware? (honest question, not being snarky)
- primitur 14y agoI don't need hardware, but if you've got it, then you could do the work and I could assist you. I don't need access to hardware, but I'd sure like to know that MOAI is running smoothly with the Ouya ODK as soon as possible .. ;) (I'm working on a number of MOAI titles that I'd like to ship on Ouya one day..) The way I see it maybe working is, you could build MOAI from sources, install a test app on the Ouya, and any incompatabilities/problems encountered, we could work out together .. for example, adding hardware game controller support is probably a bit of an issue, but since I know my way around that, I could help you get it implemented, or even just implement it and .. as long as you were willing .. you could test against the real hardware. Sure, I could just use the ODK. But I'd be a little more motivated to solve any issues if I knew someone who actually had the device in front of them to test with .. Anyway, just an idea. If you get the interest, let me know and we can get cracking! :) EDIT: sorry, I assumed you have the hardware already. All of the above goes for anyone who actually does have it - just contact me.
- stevenleeg 14y agoWhy would somebody want to do your company's work for them?
- primitur 14y agoMaybe they'd like to be using MOAI productively as well, and besides that: I'm not "a company" but rather an individual developer who is willing to contribute to the community - of Ouya developers, Ouya users, and MOAI developers. Understood?
- shadowmint 14y agoGood question. MOAI already runs fine on android devices. I can't see any reason you'd need to 'port' it to the Ouya, unless they've done something ridiculously dumb like making Ouya not Android compliant (but that would just be stupid beyond words, and I've heard nothing along those lines, so I doubt it).
- primitur 14y agoHardware game controller support on Android (within MOAI) is not implemented, and would need to be done according to the ODK. Also, it very definitely needs to be tested ..
- Tloewald 14y agoI kind of like to play a game during development (with the actual control interface).