4 ms·
I like the concept of user generated content. I haven't been that into games in a very long time at this point, but from what I remember of playing the few MMOR
by chill1 14y ago
I like the concept of user generated content. I haven't been that into games in a very long time at this point, but from what I remember of playing the few MMORPG's that I did play, they always seemed to fall down when it came to making the game world truly respond to user input. What I mean by this is, what if the game world's state was as responsive to your input as say... a forum, or blog comments section, or even a social website?
Well, anyways... I checked out the first game in the article's list of "great" HTML5 games (Contre Jour: http://www.contrejour.ie/#fbid=N0F1LHvfzzM http://www.contrejour.ie/#fbid=N0F1LHvfzzM). It was pretty good. Seemed to have relatively unique, interesting game mechanics, nice visuals, and I liked the music.
- RyanZAG 14y agoThere are quite a few people working on the user-generated web game content - me included! :) I'm putting together something of a rogue-like mmorpg with players being the prime movers of the game world. Article rang true for me, since it's exactly what I'm doing! Hyperlinks to areas of the game world, RESTful API for directly accessing the game world, client support from Android, etc. I also know of a few others doing similar work, so I think web gaming has a pretty bright future.
- malandrew 14y agoThe idea of hyperlinks for games is pretty cool because it opens up possibilities not previously (or at least often) considered. One of my favorite real examples is Scott Schiller's use of hyperlinks in his Survivor C64 game. He used hyperlinks to encode the entire level so you could then tweet the levels you create via short URLs and others could take that level, modify it and retweet it. I'm curious if hyperlinks could even be used to create meta games. i.e. everyone makes different versions (equivalent to add-on packs) for a base game, where the hyperlink encodes the state of the current player and passes that state along to another level of the game created by another player.
- sdevlin 14y agoIt's probably worth noting that Contre Jour was originally an iOS game. The HTML5 version is a port of the original. (Not to take anything away from it!)
- xiaoma 14y agoIt's also by far the best looking of the bunch!
- saraid216 14y agoPlay A Tale in the Desert. Most MMORPGs don't know how to handle user input because users are basically trained as destructor bots rampaging the landscape by the game itself, and the designers haven't figured out how to move away from that. ATiTD moved away from it successfully.