3 ms·
Worth noting that timing-exact emulation is for, more or less, less than 32 bit consoles. The timing of newer hardware is so unpredictable that nothing can reas
by ahartmetz 10d ago
Worth noting that timing-exact emulation is for, more or less, less than 32 bit consoles. The timing of newer hardware is so unpredictable that nothing can reasonably rely on details, which is just as well: it would probably not be possible to emulate it precisely at an acceptable speed.
PCs have been "unpredictable" like that almost since the beginning due to hardware variation, so emulating timings isn't much of a problem for emulators, as is the case in the featured article.