2 ms·
It uses too much RAM, it’s vibe coded so makes sense
by PUSH_AX 15d ago
It uses too much RAM, it’s vibe coded so makes sense
- rkotcher 15d agowell, actually I had tested in iphone and did some things to but back on mesh size & also streaming terrain so that I'm not overrendering textures. I have not tested on all devices as I only have one mobile device. The tradeoff is render quality - maybe I'll make a lower triangle or 2K texture mode?