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I don't know about online dating, but I think the vibe coders I've interacted with the past few years break down into two distinct groups: 1. People who let ag
by drusepth 18d ago
I don't know about online dating, but I think the vibe coders I've interacted with the past few years break down into two distinct groups:
1. People who let agents drive designs/plans and just let them rip (what I would /actually/ call vibe coding) -- who place value in the final product, and aren't shameful about the tools used to get there as long as the product is "good" (and generally reroll entire apps from a single prompt until they get something that's actually good)
2. People who provide (or collaborate with AI on) designs/plans and use AI to write the code (which I wouldn't call vibe coding, but often gets conflated) -- who place value in the planning, and aren't shameful about the tools used to implement them as long as the architecture is "good"
Either way: I'd say most people who "vibe code" (in either category) are a little annoyed at the term inherently belittling what they make, but generally dismiss the term rather than feel any shame about it.
I'd be surprised to learn anyone in my programming network doesn't use any AI anywhere. It's a very powerful tool that's integrated pretty much everywhere into the 2026 Developer's toolkit, and the question is generally /where/ you use it (or not), not whether you use it at all.
- iohvvbhdyh 18d agoI think this is a very outdated perspective. I don't plan things. I braindump context to the agent let it implement something, and iterate from there (A LOT). Planning was for an era where implementation was expensive.
- ModernMech 18d agoImplementation became cheaper but it’s still not cheap. I’m working on an implementation for a runtime that’s been going on for 4 months of 24/7 constant Sol and now Astra work. When things go wrong it costs my time, which is my most valuable commodity. A week spent going in the wrong direction is still a week. If I can avoid that by planning better I will.
- happyopossum 16d ago> I think this is a very outdated perspective. Always amazing to see how quickly the norm can become 'very outdated'. What GP described was all unheard of in 2023, brand new in 2024, and became pretty widely accepted in 2025.
- jplusequalt 18d ago>term inherently belittling what they make I would argue that if you belong to group one you have not actually "made" anything. I would also argue that group two aren't "software engineers" anymore; what they do is less engineering and more architecture. Perhaps "agentic developer" is more appropriate.
- drusepth 18d ago> I would argue that if you belong to group one you have not actually "made" anything. That's exactly the sentiment I'm referring to. I'm excited that group one is full of people who couldn't previously "make" anything with code, but now can (in the same way I'm excited that more people can now "make" music, art, stories, movies, etc). And they're definitely making stuff (friends with kids are making games that their friends play, sharing homemade videos with each other, making bedtime stories, making websites and apps that others use, etc). I'd also argue that theory and architecture have always been closer to "software engineering" than coding ever was, but I also acknowledge I've got a bit of a bias belonging to group 2 (otherwise: been coding for ~25 years).
- jplusequalt 18d ago>I'm excited that group one is full of people who couldn't previously "make" anything with code, but now can (in the same way I'm excited that more people can now "make" music, art, stories, movies, etc). And they're definitely making stuff (friends with kids are making games that their friends play, sharing homemade videos with each other, making bedtime stories, making websites and apps that others use, etc). This is a dangerous game people are playing. One where people trick themselves into believing that ideation == creation. Not only are they not the same, framing it as such gives people licensure to crowd out the actual creatives who spent countless hours creating the inputs to these models. Furthermore, I disagree with the following: >I'm excited that group one is full of people who couldn't previously "make" anything with code, but now can (in the same way I'm excited that more people can now "make" music, art, stories, movies, etc). What are these barriers people keep referring to that prevented people from creating music, art, stories pre-2022? If someone owned a phone, laptop, etc. in 2022 they already had access any number of free digital tools to assist in making music, art, stories, home made films. Hell, you can buy a pen and notebook from a store for a handful of dollars. What you really mean is that pre-2022 nobody could produce a decent looking photo, song, or program without having to spend a lot of time learning about that craft. But that isn't a barrier--someone making a shitty song is still making music. People just want the ability to generate content which resembles quality without having worked for it. In practice, this kind of behavior is far closer to consumption than craft/art/making/whatever.