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I have used most of the major headsets. Vision Pro is close to monitor resolution but not quite there. Quest 3 and Steam Frame are nowhere near that. Vision Pro
by modeless 18d ago
I have used most of the major headsets. Vision Pro is close to monitor resolution but not quite there. Quest 3 and Steam Frame are nowhere near that. Vision Pro's ergonomics are bad, as are Quest 3's, but Bigscreen Beyond 2 is much, much better and could be acceptable for laptop replacement I think, especially with the flip-up halo band they are working on. For inputs, passthrough with keyboard and mouse/trackpad would be fine for desktop work, and eye tracking could be used in combination I think, along with tracked controllers for 3D tasks.
Something with the ergonomics of Bigscreen Beyond 2, passthrough and resolution improved beyond Vision Pro, and the hackability of Steam Frame, I think could be pretty attractive as a laptop replacement for some people. Of course we're nowhere near that product yet. But a Steam Frame with a higher resolution screen and a better head mount (and the Arcturus Vision passthrough camera add-on) would be pretty close.
- utopiah 18d agoI'm not sure what you mean by monitor resolution but if you mean comparing the screen real estate you have in e.g. 32" flat area in an HMD versus a modern monitor it's both correct and irrelevant. Yes a relatively affordable modern monitor will have way better resolution compared to even the most expensive HMD but ... that's not correct since you can have whatever surface, even multiple layers, you can use as screen real estate. You can also adjust readibility, e.g changing font size, based on distance, have foveated rendering from eye tracking, and lots of other techniques that are impossible with just a normal monitor. IMHO usable real estate relative to the task (because coding doesn't have the same need as video editing, 3D modeling, etc) is a proper way to compare, not pixel density or anything or the sort that doesn't take what VR can actually offer. PS: I do spend times in HMDs to work, including Vision Pro, Varjo, Frame, other HMD I can't mention, and in my experience it did already reach point where it is actually "good enough" for most tasks even one where a lot of text (which is typically quite demanding for readibility) is needed, but we don't have the same eyes, workflow, etc. It is though not good enough if you try to reproduce what you already have and compare exactly, but it's also not the point.
- modeless 18d agoAngular resolution, not "screen real estate". It limits information density. Yes, the VR headsets have much higher FoV than a monitor, but it hardly matters for desktop work. Angular resolution is much higher on a monitor. Swiveling your head constantly to look at low-res windows floating all around absolutely sucks compared to having one monitor in front of you with higher information density. Varjo is the exception, and yes I'd say Varjo's resolution is good enough, but Vision Pro is borderline and Quest/Frame are much worse.
- utopiah 18d agoNo I don't think angular resolution does justice to the comparison either because you are in 6DoF, not in 3DoF. It is a used measure and sure it's better than just resolution but it does not capture the actual situation of the user. Screen real estate means how much screen you can actual use and is resolution independent, meaning if you have a tiny screen but use a huge resolution, you can manipulate a lot of content, vice versa, big screen but low resolution, not a lot of content. Unfortunately I don't know of any metric right now that properly does the comparison which is why I initially asked if you actually tried. Anyway you did and it's just not good enough for you now it seems. I still don't know for which use case but that's fine, hopefully it will reach a sufficient point for you if that's something you find useful.