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The thing is, the AVP has a ton of quality-of-life features, eg relating to gestures, and most of them locked behind patents. Looks like we'll have to wait 20 y
by c7b 18d ago
The thing is, the AVP has a ton of quality-of-life features, eg relating to gestures, and most of them locked behind patents. Looks like we'll have to wait 20 years before other devices will be able to match it (or whatever the expiry date is on those patents).
- schmorptron 18d agoThat makes sense. I always wondered why nobody copied their gaze + tap interactions. That seems way too basic to grant a patent for...
- c7b 18d agoafaik the AVP has a dedicated Lidar sensor for gesture detection. I'd say Apple has managed to patent more basic stuff than that (pinch-to-zoom, rounded corners,...)
- schmorptron 18d agoOh, that'd make sense. I think the quest 3 has a depth sensor, but they mostly use that for room setup. I don't even think it has IR emitters for low light. But that's the age old question about patents, if they're being granted too much they stifle innovation and competition instead of the opposite... (which is the point you were making as well). On the quest 3, I've felt like the screen is just a bit too low res to use comfortably as a monitor anyways, so I imagine the Frame won't be much different. The better weight distribution should help a lot though.
- spectre3d 17d agoThat’s how it works with the Quest 3 on an updated OS. If you’re using hand tracking then you gaze + tap thumb and finger together to select, or pinch and hold to grab a corner for resizing or a border for dragging.
- spectre3d 17d agoThat’s not how it works, there is no gaze support. I just double checked and couldn’t find it in any Accessibility or Experimental settings. Apologies for the misinfo. (Also no inward-facing cameras ofc) What I was thinking of was on iPhone. It was Eye Tracking + Dwell for selecting. Hands act as a pointer on the Quest, with a pinch action to select and drag.
- kbenson 16d agoStep 1: Someone builds hardware with lots of capabilities because of the hardware it includes, even if they aren't capitalized on by the manufacturer or the software provider. Importantly, it's easy to run your own hardware on it. Step 2: Open source projects implement whatever they want. Preferably, they provide a framework that allows high extensibility, if the software provider didn't already. Step 3: People download and install open source plugins that violate stupid patents. It's still a patent violation, but as long as the people providing it aren't profiting monetarily, the ability to recoup damages from lost profits or royalties is very hard. There's some nuance there, and different ways it could (and should) be done to avoid most consequences, but not so long ago (maybe still?) people commonly combined codecs and software from different parties for ffmpeg, which to get around some issues with distribution refused to compile the source and provide a binary, because that would make them a target, but just the source didn't (to a greater or lesser degree). Where there's a will there's a way, and if a company is going to obtain stupidly simple patents which they often claim is to keep other companies at bay, we can put that to the test. If they go after individuals for usage, pressure them. If we're lucky, what we're seeing is an ebb and flow between open source and the companies that capitalize on it, and we're in the ebb. I'm hoping for the flow.
- c7b 16d agoIn this case however, many of the patents have a hardware element to them. Gaze+tap is powered by an inside camera to track eye movements and a Lidar sensor at the bottom of the rim for motion detection. Not sure your playbook would work out there.
- kbenson 15d agoThat's the "someone builds hardware with lots of capabilities because of the hardware it includes" aspect. The patent isn't on including a camera and lidar, it's how they're combined and used, and that's often software, or can be emulated at a cost in software. As a manufacturer you can't be sued for including non-patented hardware components that have other uses. Foveated rendering uses inside cameras too. Lidar sensors are useful for better hand and spatial tracking overall. Combining them with software that performs a specific purpose utilizing them is what seems to be patented here.