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this is great! congratulations. one question I have is: since even rng has to be locally predictable won't things like lootboxes be hackable by reverse-enginee
by bel8 12d ago
this is great! congratulations.
one question I have is: since even rng has to be locally predictable won't things like lootboxes be hackable by reverse-engineering local executable?
maybe for these cases the game could implement an API call to the server to fetch lootbox result?
- BSTRhino 12d agoYes, that's true, we could add an API to let the server generate the random number so it is unpredictable, I can consider that for a future update :)