3 ms·
The motion sickness in particular is something that's been mostly solved by using non-stick locomotion, like Gorilla Tag (https://store.steampowered.com/app/153
by crooked-v 20d ago
The motion sickness in particular is something that's been mostly solved by using non-stick locomotion, like Gorilla Tag (https://store.steampowered.com/app/1533390/Gorilla_Tag/ https://store.steampowered.com/app/1533390/Gorilla_Tag/). Both the 'big name' developers and the various flat-to-VR mod makers still insist on stick locomotion, though, even though that actively makes the experience worse.
- jader201 20d agoThat's not a solution, that's a workaroud. Gorilla Tag is still a niche game where you're simulating gorillas. Most games are human-centric, so until we're able to move around using our legs & feet, stick locomotion is still the preferred way to get around in a human-centric simulated environment.
- deleted 20d ago[deleted]
- sunaurus 20d agoFunnily, I always found all the anti motion sickness "hacks" (especially teleporting for movement) to be the only things that actually caused motion sickness for me when I started out using VR. "Normal" controller movement was never a problem for me, so it was kind of unexpected that the safe mode was actually harder for me. I often wonder how common this is. As in, how many people consider motion sickness in VR a problem specifically because they only ever experienced it with these workarounds applied, and then never even found out that actual normal movement (which their brains might be completely used to from years of video games) would have been completely problem free for them.
- account42 19d agoSame here. It was so weird to see all these VR developers claiming you can't have smooth locomotion when that works so much better for me than disorienting teleports where my brain has to rebuilt my frame of reference from scratch every time.