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There are two use-cases. Already sitting at a PC and you just pop your headset on - your idea makes sense. But traditional VR means standing up in a dedicated s
by rjh29 18d ago
There are two use-cases. Already sitting at a PC and you just pop your headset on - your idea makes sense. But traditional VR means standing up in a dedicated space (2m x 2m) and demands uninterrupted time. That's a high friction activity, and adding setting up a PC and Oculus Link and Steam VR before you start playing makes that friction even higher to the point where it's a niche hobby. Most casual players are doing stuff like VRChat and Beat Saber which can run on low powered hardware, so having a basic game-playing ability is a good idea.
- m4rtink 18d agoAt least right now, the "mobile" version of VRChat is not that impressive (well, its impressive what can even run when you cut it down this much). All the really impressive Worlds and avatars are still PC only. Ideally, there would be some more seamless performance scaling than the current "do 2 versions, one of them ugly but fast, if even possible". :P Maybe Steam Frame will help this get going by being in a better place to run more advanced stuff, being more powerful than Qeust 3, which was basically the "mobile" VRChat benchmark so far.