3 ms·
RTS games are a niche now so this makes total sense. No one has time for them esp on competitive scene where the older games perfectly capture what audience exi
by rustystump 12d ago
RTS games are a niche now so this makes total sense. No one has time for them esp on competitive scene where the older games perfectly capture what audience exists.
Games these days need to have an almost hard cap on a “round” or session wrt to time. I need to know that the game will be over within x minutes’ish. The attention span is small. Almost all indie games have adopted this structure.
What fans really want is NOT another competitive rts but more campaigns and coop. Neither will convinced execs to dump cash into it unless it is a live service game with dlcs. Sc2 did this for a bit with a coop mode that did ok but not ok enough to continue.
- gamessucknow 12d agoThere must be more money in competitive play though. Not as much recently, but I remember a trend some years back of throwing even a large casual player base under the bus to cater to the competitive multiplayer scene. One of the theories for part of the Civ6 flop is that they wanted to cater to multiplayer scenes which have different concerns from a casual single player. Removing hotseat is extremely egregious though and the one reason I’ve refused to give the game a chance. I’d be willing to look past the “Humankind ripoff lol” memes if I could play with my gf.