3 ms·
Love the ID/adoption - what's the gamification angle here? What does trading the cards mean in this context and how do you expect people to use that?
by efromvt 12d ago
Love the ID/adoption - what's the gamification angle here? What does trading the cards mean in this context and how do you expect people to use that?
- stelabouras 12d agoI took inspiration from Pokémon Go, Monster Hunter Now, and even Fatal Frame (lol). For example: You need five distinct photos of a cat before the app will guess its age, which is also just what the model needs, since age settles at about five samples. You get XP for finding new cats, and also for shooting from a distance: the score rises with how far back you stood, so using the 3× is the legitimate way to earn it and walking up to the animal isn't. Card designs unlock per cat, as your relationship with it deepens and there are five card designs across five cat levels. Trading exchanges cards, not cats as the animals never leave your collection. Because a card carries the fingerprint of the photo on it, it doubles as a treasure map: find that cat in the wild yourself and the app tells you it's the one from the person you traded with. Didn't want to overcomplicate it (it's a side-project), so there's no server and no global fingerprint registry which means no race to find a cat first. It's built around building a relationship with the cats, and hopefully finding them a forever home.