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Software is ephemeral. Very little of it lasts for long. And if it does, it's legacy banking or some ossified terrible thing people are afraid to touch - not s
by echelon 13d ago
Software is ephemeral.
Very little of it lasts for long. And if it does, it's legacy banking or some ossified terrible thing people are afraid to touch - not something revered.
Every piece of software today will be rewritten. By 2100 much of it will be dead and gone. Like punch cards that have rotted away.
- card_zero 13d agoGames
- purpleflashing 13d agoI share the sentiment as a gamer but according to preservationists the majority of games have already been lost to history.
- mlyle 13d agoIs this really true? Or are we counting like the games kids made in a computer lab somewhere. Or there's this 87% number, but it's based on "no longer a legal way to buy it," not that it's not archived/preserved: https://gamehistory.org/87percent/ https://gamehistory.org/87percent/
- purpleflashing 12d ago> Or are we counting like the games kids made in a computer lab somewhere. We don't have to count amateur projects but the commercial releases in the US is not the entirety of the gaming history. There are other countries with their own rich gaming histories and other platforms (e.g. browser, mobile) that don't get the same attention as American releases for PC or popular consoles. I cannot play a single game from my childhood, they were early flash games "for girls" and they were not in English. Nobody archived those.
- coldbrewed 13d agoYour bank's mainframe would like to know your location.
- tjwebbnorfolk 13d agosurvivorship bias. while something like 20% of code in production today runs on mainframes, that probably represents <0.1% of all code ever written
- OutOfHere 13d agoGood software runs for decades without maintenance. And by 2100, most of us will be gone.