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Well yes, that's what UB means. It's a singularity, you run into it and there's no longer a specified requirement for the behavior that will follow. Rust also
by mpyne 14d ago
Well yes, that's what UB means. It's a singularity, you run into it and there's no longer a specified requirement for the behavior that will follow.
Rust also has UB, btw, https://doc.rust-lang.org/reference/behavior-considered-undefined.html https://doc.rust-lang.org/reference/behavior-considered-unde..., so I don't know where it is that people have imagined this is something the C and C++ language designers went out of their way to foist upon you.
If you want to write code for a VAX, then you can use the K&R C compiler where it had defined outcomes for everything. If you want to write portable C code for modern CPUs then it's fair to ask what the C language standard is supposed to define for each of those CPUs and OSes and ABIs.
And a bunch of people were nice enough to do that for you and I, but because they are not deities, there are things that they had to leave out to make the language useful, so they did.
- titzer 14d ago> I don't know where it is that people have imagined this is something the C and C++ language designers went out of their way to foist upon you. They did. Most other languages, the vast majority of which are also memory safe languages, go out of their way to do the opposite, and give meaning even to erroneous programs. Some things slip through the cracks, and generally language designers and implementers work hard to get rid of UB. C/C++ is the only ecosystem that has fully embraced UB as a way of life. They are the only compilers that make full use of "UB is bad and cannot ever happen" as a core tenet in how optimizations are designed. Rust UB is at least a little different. Rust UB can only be the result of unsafe code and is meant to be limited in blast radius, and is absolutely not meant as a loophole for compilers to just do whatever to make the code faster. C/C++ have a surprisingly large set of UB, too. Thankfully, the rest of the software world is rising up and the committees are starting to make things like gasp signed arithmetic overflow into defined behavior. But don't hold your breath.
- uecker 14d agoFor, C we have already removed at lot of UB from the working draft for C2y. My hope is that only the UB is left that is difficult to remove without requiring extensive changes to code or compilers, and that this can then be addressed by a technical specification that defines a safe subset of C. But note that UB also does not necessarily mean your program has no meaning. A good compiler can do something reasonable by defining the UB. There is no mandate in the specification that a compiler has to break things. It is also the user's responsibility to put pressure on compiler developers to do something reasonable.
- Georgelemental 14d ago> Rust UB […] is meant to be limited in blast radius, and is absolutely not meant as a loophole for compilers to just do whatever to make the code faster. This isn't true. Rust UB is meant to only be possible to trigger via `unsafe` code, but if you do trigger it, the compiler is free to do whatever it wants, and in practice it will make full use of that freedom. Rustc uses LLVM, it shares most of its optimizations with Clang!
- pjmlp 14d agoC++26 and C++29 are in the process of turning a lot of that UB into erroneous behaviour, basically what safer languages have been doing for ages. However, how many years it will take until those versions become widely deployed across major compilers, and used by developers?
- chrismorgan 14d ago> Rust also has UB, btw Not at all the same. C and C++ are full of hazards and I get the impression it’s genuinely difficult to avoid entirely in normal code bases, and typically impossible to avoid statically. Whereas in Rust it’s all gated behind the unsafe keyword, and if you don’t use it (and most code bases never need to use it), you cannot encounter UB; and that scoping makes it far easier to control and handle correctly.
- uecker 14d agoI think this is a bit exaggerated. I mostly find it not difficult to avoid UB in C. There are mainly five areas where you can have problems: type safety issues, signed integer overflow, out-of-bounds accesses, use-after-free, and race conditions. Type safety is generally not a problem if you avoid unsafe casts (and casts are easy to screen for just like "unsafe"), signed overflow one can protect against via sanitizers or one can rule it out statically, and out-of-bounds accesses you can avoid by using safe buffer and string abstractions and never doing open-coded pointer arithmetic. Use-after-free and race conditions are the areas where Rust has a clear advantage. Here one needs to have a clear strategy and enforce it manually (or using tools, but we lack good open-source tools for this). Valgrind and similar tools also help.
- VorpalWay 14d agoAs someone who coded C++ (15+ years) and later Rust (about 4 years now) for my dayjob: there are more than those you listed I have seen commonly. Unaligned accesses is a perrenial favourite, as is ODR violations and reliance on the undefined order of static constructors between translation units. In C++ I didn't see much of unsafe casts, except related to enums (always specify an underlying type to mitigate this). Rust protects against all of these, but if you think Rust is only about memory safety, I don't believe you have seriously tried it. It does a lot of things in std API design as well to steer you away from bugs. Some examples: - The pervasive use of Result and Option makes it impossible to forget to handle (or forward) the error case. - Because of usage of RAII (C++ has this too, but not as pervasively, C doesn't except using some very new GCC extension) it is very hard to forget to free resources such as files, sockets, database connections, mutexes, etc. - Enums can carry payload in their variants (C devs: think tagged unions, but safe, C++ devs: think std::variant but with match/case rather than bulky visitor pattern), which means you can make API designs that cannot represent invalid states. - The typestate pattern is a bit hard to explain briefly, but it allows a state machine with types at compile time, to make sure you dont misuse an API. For example it can be used to prevent forgetting setting required fields in a builder before building. Or in embedded microcontrollers to make sure you can't hand out the same GPIO pin to different parts of the code base. I often find that my code in Rust works first try, while that almost never happen in C++ for non-trivial code. It is what all those Haskell devs were talking about all these years, but in a systems language (no GC is critical to my day job in hard realtime control systems) and without the incomprehensible abstract math lingo.