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Yes. I'm having fun making an indie game, which will most likely never see the light of day, let alone profit. I'd definitely pay cents to dollars to have fitti
by howunfortunate 25d ago
Yes. I'm having fun making an indie game, which will most likely never see the light of day, let alone profit. I'd definitely pay cents to dollars to have fitting background music. There's no chance I'd pay for a human musician.
- embedding-shape 25d ago> There's no chance I'd pay for a human musician. Why not? The experience of working with a freelancer for a piece of creative art is more or less like prompting except they take longer to reply, understand better most of the time, write/spell worse, but produce way better results, especially after two/three iterations ("prompts").
- redox99 25d agoThe two times I tried to use fiverr I literally got ghosted.
- meric_ 25d agoTheir $ per mtok is quite high though for an indie project with no roi
- sho_hn 25d agoI occasionally commision visual art from young artists/students via Krita's web forum, and what I find to be true is that if I had AI do the same art, it would just be exactly what I ask the AI to do or iterate toward (I'm detail-oriented enough, and iteration rounds are cheaper and more plenty). If I ask a human instead, I get the somewhat-unpredictable input of another creative mind besides my own brain, and often this sums up to something greater. It really depends on what you want/need, augment/extrapolate your own creativity with AI tools, or invite someone else's. The AI debate is for now most often centered on whether AI is capable of replacing individuals, but replacing the results you get when you put multiple humans together is another dimension entirely.
- embedding-shape 25d agoYes, you raise a really good point too! The best collaborators I've worked with, has pushed back on what I've said and we got rolling with coming up with how it should be together, they leverage their experience and creativity, and they're good at teasing out what the client (me) actually wants and can combine it all.
- ronsor 25d agoThat often costs a fair bit of money for an indie game that won't make any.
- bckr 25d agoI’ve had poor luck working with freelancers. Some good luck for the occasional drawing. But good help is hard to find.
- embedding-shape 25d agoIt again works like LLMs, you gotta try a few and see which one works out for your use cases and tasks, some are better at some things, others not. Also, both quality and style of communication differs a lot, worth trying to figure out if that basically matches first, then quickly move on if it doesn't.
- mlboss 25d agoWhat if there is no potential of the game making any money ? I am sure if a musician wants to create cover art they will give AI image generator a first pass.
- deleted 25d ago[deleted]
- howunfortunate 25d agoTo quote Mr. Krabs: "MONEY"
- whimblepop 21d agoWhy not treat AI-generated art as scaffolding in cases like this? Use the AI-generated music or sprites so that in early stages, your game can more closely resemble a complete game and you can think through your aesthetic preferences with concrete examples. Then, if the project lives and grows long enough to be published, you start soliciting involvement from human artists but with minimal budgetary commitments. If your project gains momentum, you start allocating more realistic incentives for human collaborators.
- howunfortunate 21d agoYes, if my game made enough money I would definitely consider upgrading to human-produced assets. I'm a very long way from that though.
- whimblepop 21d agoGood luck with your game! I hope you get there. :)