2 ms·
Does this reproduce with just the compute pass, or does WindowServer deadlock on the canvas drawable?
by xcc3641 23d ago
Does this reproduce with just the compute pass, or does WindowServer deadlock on the canvas drawable?
- auberonedu 23d agohttps://news.ycombinator.com/item?id=49653562 https://news.ycombinator.com/item?id=49653562
- xcc3641 22d agoSounds like CoreAnimation culls the offscreen layer from the transaction, so WindowServer never blocks waiting on presentDrawable.