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Classic indie games such as Undertale/Deltarune, Terraria and VVVVVV had horrible code but it didn't matter because they were actually good games, and that's be
by mitxela 2mo ago
Classic indie games such as Undertale/Deltarune, Terraria and VVVVVV had horrible code but it didn't matter because they were actually good games, and that's because their creators spent all their character points on making a good game instead of obsessing over monads.
- dgellow 2mo agoThat describes pretty much the whole game industry tbh. Game dev is notorious for being a horrible mess of hacks on top of hacks
- mitxela 2mo agoNobody's criticising Quake's code the same way they criticise the games I listed, which are full of magic numbers indexing lines of dialog or quest flags, and giant switch statements on the game state: https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp#L1265 https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_...
- dgellow 2mo agoQuake is the exception here. Read the codebase of any successful game from the past 40y and you’re very, very likely to see a complete mess