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I see. I agree (obviously, it's a fact), but in the context of this discussion about aspect ratios and why the golden ratio would be relevant to this situation,
by anamexis 24d ago
I see. I agree (obviously, it's a fact), but in the context of this discussion about aspect ratios and why the golden ratio would be relevant to this situation, it is reasonable to assume that the point here is that a full-screen, unfolded image would scale exactly to a half-screen/folded image with no change in aspect ratio.
- fsckboy 24d ago>it is reasonable to assume that the point here is that a full-screen wrong. you answered under the context of yunwal's comment https://news.ycombinator.com/item?id=49630931#49634166 https://news.ycombinator.com/item?id=49630931#49634166 > None of that matters for a phone. Of course it does. They show the most basic example right on the page, which is that you can side-by-side full screen apps. which is talking about the case of two separate apps running side-by-side (unfolded), as was shown in one of the pictures of the device.
- anamexis 24d agoRight, which is under the context of hbarka’s comment > The iPhone Duo is designed with this in mind. The aspect ratio any way you view it, folded or open, is preserved. Apple design knows a thing or two. which is talking about the aspect ratio being preserved in the open and folded/half modes.
- fsckboy 23d agothat's not how threading works there were plenty of other threads under that comment in that direction
- wtallis 24d ago> it is reasonable to assume that the point here is that a full-screen, unfolded image would scale exactly to a half-screen/folded image with no change in aspect ratio. Sure, but aside from being interesting from a mathematical standpoint, there are no practical implications from that fact. When the user unfolds the phone and rotates it by 90 degrees, the fact that they're left with about the same aspect ratio (modulo whatever changes with status bars, etc.) means very little for UI design in light of the much more important fact that the screen doubled in size and thus the application's layout should be using the extra screen space to show more information, and should not assume that a majority of the screen is easily reachable by a thumb.