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which they have to be anyway, to support normal iphones and maybe ipads and in many cases a cackle of Android phones too. (but I still think this is brilliant d
by mrmanner 17d ago
which they have to be anyway, to support normal iphones and maybe ipads and in many cases a cackle of Android phones too. (but I still think this is brilliant design)
- jaggederest 17d agoin this thread many people have clearly never developed for iOS Here's just the screen sizes, not even taking into account actual resolution: iPhone (2007) 3.5" 74.0 × 49.3 36 cm² iPhone 5 4.0" 88.6 × 49.8 44 cm² iPhone 12 mini 5.4" 124.5 × 57.5 72 cm² iPhone Duo, cover 5.4" 113.4 × 77.2 88 cm² iPhone 6 Plus 5.5" 121.8 × 68.5 83 cm² iPhone X 5.8" 133.7 × 61.8 83 cm² iPhone Air 6.5" 150.0 × 69.1 104 cm² iPhone 18 Pro Max 6.9" 159.2 × 73.3 117 cm² iPhone Duo, inner 7.6" 157.6 × 111.5 176 cm² Now, you can leave out a few of those as hopelessly obsolete like the OG iphone, 5, 12 mini, arguably the x, but it's still a pretty wide selection.
- tikotus 17d agoGood list. And if you support both portrait and landscape, you need to support twice that, and you need to be able to switch on the fly. But for the apps that don't currently support both orientations, it's possible they don't have support for switching aspect ratio on the fly. This design might help with those apps not completely breaking when folding/unfolding.
- jaggederest 17d agoYeah to be fair I'm all for the 1/sqrt(2) aspect ratio, I just think it's funny that it's treated as some kind of holy design constraint when they're all over the map on phone sizing :) And the extra irony is I'm currently shipping an app that doesn't deal well with different size phones (just pads the edges), heh, so do as I say, not as I do.
- kgwgk 16d ago12 mini and 13 mini remain supported in iOS 27.