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> I feel exactly the same. There has to be a way to do procedural generation in a way that doesn't feel "sparse" A good start is not to try and build an entire
by swiftcoder 23d ago
> I feel exactly the same. There has to be a way to do procedural generation in a way that doesn't feel "sparse"
A good start is not to try and build an entire galaxy. Procgen that focuses on the fine detail of a relatively small world have a big leg up over these "everything generators" (i.e. think of something more on the scale of Tiny Glade or Bad North)