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less places for that artist to shop their film means less of a chance their film gets made. How is that good for you or them?
by sleepybrett 18d ago
less places for that artist to shop their film means less of a chance their film gets made. How is that good for you or them?
- JumpCrisscross 18d ago> less places for that artist to shop their film means less of a chance their film gets made When a small studio gets bought by a bigger one, it typically results in more production from the small studio. That’s good if you like their content. They Donny have to waste time shopping films, they’ve already been allocated a budget.
- mrguyorama 18d ago>When a small studio gets bought by a bigger one, it typically results in more production from the small studio No, you get the small studio forced to produce more, when that is not how art is made. Eventually you milk it dry and it sucks for everyone except the people who walked away with more money from owning things. Bungie being pushed to produce more didn't make more genre defining games. Same for id. In fact, thanks to the stupidity of Xbox and Sony, we have very clear evidence very recently that allowing big studios to buy and run small artists is a great way to pump out low quality slop that doesn't even do well financially.
- johnnyanmac 18d agoBungie is especially funny because it wasn't out putting more games. With the sunsetting of destiny 2, Sony traded one golden goose for a normal one. I guess that's inevitable when management changes. Id is an odd example, though. They seemed to be the most reasonably managed Xbox studio in quality and output. Pretty much every other studio (outside of Obsidian) acquired this decade has barely gotten more than 2 games out post acquisition, but Id is (was?) a solid 3-4 year clip of releases with support for each title. >allowing big studios to buy and run small artists is a great way to pump out low quality slop that doesn't even do well financially. Scale definitely matters. When it's a very small team getting publishing deals, it's often exciting, because usually it's just a team that really needs money being thrown money and at worst some milestones and feedback. When it's a somewhat sustainable studio of 20+ devs it starts to get shaky when acquisitions come in and you wonder if corporate will ruin that synergy. By 100+ it really should be a proper studio that can support operations and not be too prone to being gobbled up into another wing of megacorp.
- 0x457 17d ago> When a small studio gets bought by a bigger one, it typically results in more production from the small studio. Sure, but quality of those movies go down. Best scenario, studio that made N good movies a year, now makes N good movies plus M bad movies, but more likely big studio will capitalize on small studio name to make bad movies.
- JumpCrisscross 17d ago> but quality of those movies go down Nothing requires this and there are plenty of counterfactuals to this claim. An artist having to sell their work to distributors and producers every time, versus selling their brand once and then getting carte blanche for a while, both of these are methods with benefits and downside and neither has a monopoly on great work. > big studio will capitalize on small studio name to make bad movies Eventually, probably. In the meantime the artist could take time otherwise spent fundraising to do what they do best.