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All the hoopla about "neural graphics" just seems to mean various forms of upscaling (spatial, temporal, denoising). I guess that's nice and makes sense on mob
by pavlov 25d ago
All the hoopla about "neural graphics" just seems to mean various forms of upscaling (spatial, temporal, denoising).
I guess that's nice and makes sense on mobile, but it somehow feels a bit disappointing that realtime 3D is shifting from modeling to slop filters.
- cubefox 25d agoThese three forms are trained in order to approximate the ground truth, and they perform significantly better than their non-neural counterparts which do the same thing but worse. Moreover, neither of them is a pure postprocess, since they receive various rendering passes as input, like the depth buffer. They don't really hallucinate anything, just interpolate. This is another story with DLSS 5, which doesn't reconstruct some ground truth and which is a pure post-processing effect. It just makes the final image look more photo-like in a vague sense. This is more of a "slop filter".
- mepian 25d agoPretty much all of graphics research now revolves around machine learning, whether it’s neural networks or something like Gaussian splatting.
- zamadatix 25d agoYou can always run with those features disabled if you find it less disappointing.