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That's quite shocking, at a sufficiently advanced level we can make all non-realistic graphics purely out of SVGs, as they'd have good scaling for things like l
by satvikpendem 21d ago
That's quite shocking, at a sufficiently advanced level we can make all non-realistic graphics purely out of SVGs, as they'd have good scaling for things like logos and app icons. I know it was technically and theoretically possible before AI but most people weren't spending hours tweaking SVG HTML. I remember making an SVG dark mode toggle icon and it took days to get it right, I assume it's one shottable now.
- kulahan 21d agoThat photo looks pretty hilariously stupid, so this appears to be more of a first toe dip rather than some indication we can one-shot a previously difficult process.
- appplication 21d agoSure, it is a bit cartoonish but it’s relatively impressive. I do wonder what you would get if you asked for photorealism
- redox99 21d agoThe problem is not photorealism. The SVG is outright dumb, its on the wrong side of the table, the table has fucked up geometry (its tilted) and many more minor flaws.
- XCSme 21d agoThat's true, if it really "knows" stuff, a bit weird to have basic flaws like 2 mouths, and sitting on the side...
- dprkh 21d agoI thought all the designers have been using vector graphics for a long time now.
- mceachen 21d agoAldus Freehand 1.0 was released in 1988. Adobe Illustrator was first released in 1987.
- embedding-shape 21d ago"Designer" is a very broad term and can mean very different things to different people, not everyone is doing stuff that can be represented nicely by vectors.
- dprkh 21d agoWhat's the term for the kind of designer who does vector graphics? Graphic designer?