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The feedback cycle got a lot more segmented, as we try to catch different types of issues and get feedback as early as we can. For example, UX review is now bef
by gojkoa 1mo ago
The feedback cycle got a lot more segmented, as we try to catch different types of issues and get feedback as early as we can. For example, UX review is now before everything. Claude builds static demo pages for how the app will look once the changes finally land, and then there's an audit script which runs through those to measure contrast/visibility/accessibility for all elements in focus/hover/dark and light theme etc. when that passes, a human looks at the demo pages to check if the design makes sense, and iterates on that. once a human is happy, the implementation work starts. before AI, UX review was usually part of exploratory testing after implementation, but now it's both cheap and necessary to do upfront. The demo pages become a part of the spec, and they are a baseline for automated testing at the end.
Lots of rules and checks evolved from common feedback and now work in custom linter rules, custom checkers, custom-built rule engines to prevent Claude from making similar mistakes.
Similarly to you, we have a "demo video" skill that records a flow through the app demonstrating newly build functionality so a human can look at it at a higher speed and notice if there's something obviously wrong, before doing exploratory testing.