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> They are quite different games, so hard to compare Yeah, that's fair. I was just wondering what the performance of a modern version as close to the original
by Sharlin 1mo ago
> They are quite different games, so hard to compare
Yeah, that's fair. I was just wondering what the performance of a modern version as close to the original would be, if written with Godot or another vastly higher-level framework than handwritten assembly. Given the 3+ orders of magnitude difference in processing power and memory.
- rabahs 1mo agoThe fair comparison is between the assembly version and its godot port. I didn't actually notice any performance difference since th game is capped by its 50 frame per second.
- Sharlin 1mo agoYep, at equal resolution the game should presumably run at at least 10000fps uncapped on a modern machine. Of course that's not how it works in practice due to bottlenecks in the input stack and elsewhere. I also doubt the Godot version fits in 512kB of RAM ;)