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ThreeJs has an abstraction that allows you to write your shaders using JavaScript, it is called ThreeJS Shading Language. This implementation makes of that to
by bhouston 1mo ago
ThreeJs has an abstraction that allows you to write your shaders using JavaScript, it is called ThreeJS Shading Language. This implementation makes of that to simplify development:
https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Lan...
- anematode 1mo agoThat makes very little sense when you can just use WebGPU and have fine-grained control... for something like LLM inference, having this kind of abstraction seems like quite a hindrance
- bhouston 1mo agoOkay. I will give a raw WebGPU implementation a try and see if it is smaller and more efficient.