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You mean run them side by side ? No, I did not do that. I played the ported game on my Mac only. The movement feels right based on my thousands of hours playing
by rabahs 1mo ago
You mean run them side by side ? No, I did not do that. I played the ported game on my Mac only. The movement feels right based on my thousands of hours playing the original. There was only small tweak I had to make the trampoline jump, but everything else ported so smooth. I think the decision that Claude made not to use Godot physics and just port everything as as, made the gameplay feels right without much tweaks.
- Lerc 1mo agoHave you been following the videos on Youtube of the Amiga port of Sonic? Their approach to replicating the behaviour is to run the original game logic. The display has to be totally rewritten but they had the advantage of 68k for both machines. I don't know of any games that used the blitter for calculation like some programs did for MFM decoding, that might have presented quite the porting challenge.
- rabahs 1mo agoNo, I have not. I will definitely check before releasing the Amiga port inside the Steam. I think that would be the right approach, especially if you are porting a game you have not played enough. I did use blitter for all graphics. Now you mentioned MFM, I remember I wrote some disk copy protection code back in the day that leverages MFM encoding. I will check if that code is still around.
- coder-pm 1mo agoNice, so it works quite good! So it’s a port, not a re-implementation. Good job on that, I like it that way:) do you have an idea why the trampoline jump didn’t come across?
- rabahs 1mo agoThe trampoline jump physics was correct. The issues was that the 2010 c++ version ignored a held button because of an Apple TV workaround I implemented when I enabled support of tvOS 10 years ago. Godot port read it as pressed, so you get high bounce without a fresh press: https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/#the-trampoline-bug https://babyloniantwins.com/blog/porting-a-1993-amiga-game-t...
- coder-pm 1mo agoOh so it’s about the platform where it lives, not about the logic, fair enough. Porting logic as is looks like the best approach, the one thing that broke wasn’t really logic:)