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> You have the same risk and not really ownership. You don't, though. When I download a game on Steam or GOG, I have the files on my PC. I can back them up. I
by antiframe 1mo ago
> You have the same risk and not really ownership.
You don't, though. When I download a game on Steam or GOG, I have the files on my PC. I can back them up. I can modify them.
Yes, live service games still have an online component I don't control, but I do still control the files on my computer. I don't on a console.
Actually, I don't own any consoles for reasons of software freedom but I hear they are much more difficult to do things like back up your data, etc.
- dcow 1mo agoYes, you do. When you play a digital game on Playstation you also download the files... It may be harder like you say but the law doesn't really see it any differently PC vs Console if you want to archive/backup your digital game media.
- PenguinCoder 1mo agoHow do you backup game files from a console, to an external drive/location that you own; and ensure the validity of that backup will still be usable on the console later?
- dcow 1mo agoBy inserting storage media into the removable/external media port and copying or moving the files.
- TuxSH 1mo agoOn consoles in general, backing up digital media (if even possible) requires full-system exploits, thus bypassing DRM, and decrypting them also requires breaking DRM
- dcow 1mo agoWoah, we're not talking about cracking your games. I think every console from at least the last two generations has supported copying game files to external/removable media.
- ndriscoll 1mo agoDisabling DRM is required for basic archiving if the issue is someone else having the ability to decide the thing you bought will self-destruct. Copying doesn't matter if it doesn't produce a usable backup. If you remove the DRM, then you do actually own the thing for practical purposes. And non-ownership of things you buy is unjust, so entertaining the law here is silly.
- dcow 1mo ago> Disabling DRM is required for basic archiving if the issue is someone else having the ability to decide the thing you bought will self-destruct. Don't move the goalposts. The only thing I am conceding is that conceptually it still ownership if you own the encrypted bits but they work fine with some other hardware that has the keys to decrypt them. I can backup my games on one playstation and play them on another. Otherwise, we agree ideologically. At the same time I'm rhetorically supporting the point at the top of the thread that this has been a problem long before Sony decided to go digital. I am copyleft and anti-drm and whatever else you can imagine. It doesn't change the fact that there's a precedent that consumers will purchase drm games that require a rootkit to run under ambiguous terms that make it clear they don't own the bytes and it's a true observation that for some reason people allow this to happen on PC but when Sony does it it's the end of the world. I think to make progress here you need to address the root of the issue legally, not attack Sony for doing what society has condoned for decades.
- ndriscoll 1mo agoYou can't back up your encrypted bits on one machine and use them on another without constant permission from Sony though. Other hardware doesn't have the keys to decrypt them (actually this is it's own issue: it's obviously a very monopolistic, anticompetitive move that you can't run a PS5 game on a commodity PC because of their encryption). As far as I know, Valve's "DRM" just calls into a dll that asks Steam whether you own it, and you can just give it your own implementation of the Steam API dll that says you do. Or many titles on Steam don't have any DRM at all. There are reasons to criticize Valve (gambling, microtransactions, "achievements"), but they seem to be too busy making money to want to do DRM.