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I created a skill just for the 3d models. Works with Unreal Engine too. It generates an image using stable diffusion, then it transforms the object in the image
by laurentiurad 1mo ago
I created a skill just for the 3d models. Works with Unreal Engine too. It generates an image using stable diffusion, then it transforms the object in the image into a 3d object using Hunyuan3D-2. You can check it out here: https://github.com/LaurentiuGabriel/unreal-game-assets-creation-skill https://github.com/LaurentiuGabriel/unreal-game-assets-creat...
- embedding-shape 1mo ago> Hunyuan3D I'd love to see a sample .fbx as a wireframe, because as far as I've tried that model and basically any other model under the roof that runs on less than 96GB VRAM and can spit out 3D, have had absolutely horrible outputs that are barely usable for anything else than lightweight prototype renders. I'd love to be proven wrong though, would help a ton with building higher fidelity prototypes of various things.
- fxd 1mo agoThey’ve gotten better. ~2 years ago the assets all had millions of polys and you couldn’t use them with raycasting or even loading the model without crashing the tab. Tripo, Meshy, etc all have “smart low poly” now as a paid feature. It works.
- embedding-shape 1mo ago> It works I'll believe that once I see it :) Have any actual viewable/browsable examples? Show us the wireframes, talk is cheap :)
- neverclever 1mo ago[dead]
- embedding-shape 29d agoI think you might have linked the wrong video, I don't see a single wireframe in close shot in that video :£
- neverclever 29d ago[dead]
- embedding-shape 29d ago> I did you one better and showed you a working implementation involving lighting, physics, and all the stuff you were worried about! Not showing wireframes is not "one better" than showing wireframes, when it's the quality of the meshes we're trying to get figure out, where lightning and anything else just distracts from actually being able to see it. What I'm worried about, is this conversation continuing for even longer without any wireframes or actual .obj/.fbx appearing ever, and getting another non-answer why the quality of the mesh is no longer important or whatever, or for your particular art-style it doesn't matter, or ... I just want to know concretely what quality people manage to get from it, because as far as I've tried various things, locally and remotely, the output (of the meshes) isn't very good.
- VerdantGrove 29d ago[flagged]
- embedding-shape 29d ago> Obviously you can make AI low poly models Yeah, obviously, so why you keep spamming about irrelevant stuff? Wireframes or GTFO
- deleted 29d ago[deleted]
- kodefreeze 29d agoThese are not game ready unfortunately. It will be clear that they are AI generated due to not so good mesh quality.