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These things always look impressive but I fail to see how they are usable beyond demos or simple games. In my experience the topology is often a mess and textur
by julien_dev 1mo ago
These things always look impressive but I fail to see how they are usable beyond demos or simple games. In my experience the topology is often a mess and texturing is difficult as well
- eagleinparadise 1mo agoi discovered doing this in claude design and i can tell you... it's useful in a professional domain. Although I am not going to share what I'm using it for, to keep an edge in my domain ;)
- ryan_n 1mo agoDon’t worry I’m sure it’ll be in the training data soon enough…
- nomel 1mo agoWell, nothing now starts in a completed state. See pre-production footage for movies and video games, for how scenes progress. Uncharted 4: https://youtu.be/NedDxIGQVs0&t=147 https://youtu.be/NedDxIGQVs0&t=147 Coco: https://youtu.be/nl_JkjgHfFU&t=10 https://youtu.be/nl_JkjgHfFU&t=10 Up: https://www.youtube.com/watch?v=JHfLGgOs6gY https://www.youtube.com/watch?v=JHfLGgOs6gY And, eventually you can just run it through Nvidia DLSS 7 for better hair physics and textures. ;)
- breadsniffer01 1mo agoWoah amazing clips thanks for sharing! The GH repo is definitely in early stages and prob laying the ground work for using the real world as part of the pre production process for a game/movie, etc.